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rnd-19990109-2
[rocksndiamonds.git]
/
src
/
main.c
diff --git
a/src/main.c
b/src/main.c
index a0483461e302bf798c45bba8f6c3ae446f9a1f53..106fda2288e57bc8069a86796d5b2cfd35943d63 100644
(file)
--- a/
src/main.c
+++ b/
src/main.c
@@
-53,6
+53,7
@@
char *joystick_device_name[MAX_PLAYERS] =
char *program_name = NULL;
int game_status = MAINMENU;
char *program_name = NULL;
int game_status = MAINMENU;
+boolean level_editor_test_game = FALSE;
boolean network_playing = FALSE;
int button_status = MB_NOT_PRESSED;
boolean motion_status = FALSE;
boolean network_playing = FALSE;
int button_status = MB_NOT_PRESSED;
boolean motion_status = FALSE;
@@
-88,14
+89,21
@@
int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
int FX = SX, FY = SY, ScrollStepSize = TILEX/8;
int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
int ScreenGfxPos = 0;
int FX = SX, FY = SY, ScrollStepSize = TILEX/8;
int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
int ScreenGfxPos = 0;
+int BorderElement = EL_BETON;
int GameFrameDelay = GAME_FRAME_DELAY;
int FfwdFrameDelay = FFWD_FRAME_DELAY;
int MoveSpeed = 8;
int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
int GameFrameDelay = GAME_FRAME_DELAY;
int FfwdFrameDelay = FFWD_FRAME_DELAY;
int MoveSpeed = 8;
int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
+int SBX_Left, SBX_Right;
+int SBY_Upper, SBY_Lower;
int ZX,ZY, ExitX,ExitY;
int AllPlayersGone;
int ZX,ZY, ExitX,ExitY;
int AllPlayersGone;
-int FrameCounter, TimeFrames, TimeLeft;
-int MampferNr, SiebAktiv;
+int FrameCounter, TimeFrames, TimePlayed, TimeLeft;
+int MampferMax, MampferNr;
+boolean SiebAktiv;
+int SiebCount;
+
+int game_emulation = EMU_NONE;
boolean network_player_action_received = FALSE;
boolean network_player_action_received = FALSE;
@@
-164,7
+172,16
@@
char *sound_name[NUM_SOUNDS] =
"voyager",
"warnton",
"whoosh",
"voyager",
"warnton",
"whoosh",
- "zisch"
+ "zisch",
+ "base",
+ "infotron",
+ "zonkdown",
+ "zonkpush",
+ "bug",
+ "boom",
+ "booom",
+ "exit",
+ "empty"
};
/* background music */
};
/* background music */