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added using busy animation on non-loading screens
[rocksndiamonds.git]
/
src
/
libgame
/
zip
/
miniunz.c
diff --git
a/src/libgame/zip/miniunz.c
b/src/libgame/zip/miniunz.c
index 285d10ed4ecfd3683726a9f9a20d814ce27c561c..cf9839b1bb6c2cb303467e05942181e4c63c8cb4 100644
(file)
--- a/
src/libgame/zip/miniunz.c
+++ b/
src/libgame/zip/miniunz.c
@@
-628,24
+628,24
@@
char **zip_extract(char *filename, char *directory)
return NULL;
}
return NULL;
}
- if (CHDIR(directory)
)
// change to target directory
+ if (CHDIR(directory)
!= 0)
// change to target directory
{
{
- debug_printf("Cannot change to directory '%s'!\n", directory);
+
debug_printf("Cannot change to directory '%s'!\n", directory);
- unzClose(uf);
+
unzClose(uf);
- return NULL;
+
return NULL;
}
int success = (miniunz_extract_all(uf, 0, 1, NULL) == UNZ_OK);
}
int success = (miniunz_extract_all(uf, 0, 1, NULL) == UNZ_OK);
- if (CHDIR(last_directory)
)
// change back to previous directory
+ if (CHDIR(last_directory)
!= 0)
// change back to previous directory
{
{
- debug_printf("Cannot change to directory '%s'!\n", last_directory);
+
debug_printf("Cannot change to directory '%s'!\n", last_directory);
- unzClose(uf);
+
unzClose(uf);
- return NULL;
+
return NULL;
}
unzClose(uf);
}
unzClose(uf);