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added support for active player in BD engine to level editor
[rocksndiamonds.git]
/
src
/
libgame
/
zip
/
iowin32.h
diff --git
a/src/libgame/zip/iowin32.h
b/src/libgame/zip/iowin32.h
index 7ce4fc9f35356213d14ebebc41b1702d660057a3..a6265ea397ac5b61a3357c26babc7cdee8fe7667 100644
(file)
--- a/
src/libgame/zip/iowin32.h
+++ b/
src/libgame/zip/iowin32.h
@@
-23,10
+23,7
@@
extern "C" {
#endif
extern "C" {
#endif
-void fill_win32_filefunc(zlib_filefunc_def *pzlib_filefunc_def);
-void fill_win32_filefunc64(zlib_filefunc64_def *pzlib_filefunc_def);
void fill_win32_filefunc64A(zlib_filefunc64_def *pzlib_filefunc_def);
void fill_win32_filefunc64A(zlib_filefunc64_def *pzlib_filefunc_def);
-void fill_win32_filefunc64W(zlib_filefunc64_def *pzlib_filefunc_def);
#ifdef __cplusplus
}
#ifdef __cplusplus
}