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added setup option for muting double falling sounds in BD engine
[rocksndiamonds.git]
/
src
/
libgame
/
zip
/
ioapi.c
diff --git
a/src/libgame/zip/ioapi.c
b/src/libgame/zip/ioapi.c
index 5d9c10bd6ee04c3904ea70cd72116869756498ce..0aa6347ac4106620b6c3d3aa851dd5b7f08e57ec 100644
(file)
--- a/
src/libgame/zip/ioapi.c
+++ b/
src/libgame/zip/ioapi.c
@@
-45,11
+45,11
@@
long call_zseek64(const zlib_filefunc64_32_def *pfilefunc, voidpf filestream, ui
{
uint32_t offset_truncated = 0;
if (pfilefunc->zfile_func64.zseek64_file != NULL)
{
uint32_t offset_truncated = 0;
if (pfilefunc->zfile_func64.zseek64_file != NULL)
- return (*(pfilefunc->zfile_func64.zseek64_file)) (pfilefunc->zfile_func64.opaque,
filestream,offset,
origin);
+ return (*(pfilefunc->zfile_func64.zseek64_file)) (pfilefunc->zfile_func64.opaque,
filestream, offset,
origin);
offset_truncated = (uint32_t)offset;
if (offset_truncated != offset)
return -1;
offset_truncated = (uint32_t)offset;
if (offset_truncated != offset)
return -1;
- return (*(pfilefunc->zseek32_file))(pfilefunc->zfile_func64.opaque,filestream, offset_truncated, origin);
+ return (*(pfilefunc->zseek32_file))(pfilefunc->zfile_func64.opaque,
filestream, offset_truncated, origin);
}
uint64_t call_ztell64(const zlib_filefunc64_32_def *pfilefunc, voidpf filestream)
}
uint64_t call_ztell64(const zlib_filefunc64_32_def *pfilefunc, voidpf filestream)