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rnd-20060816-3-src
[rocksndiamonds.git]
/
src
/
libgame
/
x11.c
diff --git
a/src/libgame/x11.c
b/src/libgame/x11.c
index 4626324fe82bb526c2507b04d2f2b19c9d1a08b5..88deb3f586d64092c772dc186e1a1cec4e0a2b38 100644
(file)
--- a/
src/libgame/x11.c
+++ b/
src/libgame/x11.c
@@
-365,13
+365,12
@@
void X11FillRectangle(Bitmap *bitmap, int x, int y,
void X11FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
int fade_mode, int fade_delay, int post_delay)
{
void X11FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
int fade_mode, int fade_delay, int post_delay)
{
- /* fading currently not supported -- simply copy
target image
to screen */
+ /* fading currently not supported -- simply copy
backbuffer
to screen */
if (fade_mode == FADE_MODE_FADE_OUT)
X11FillRectangle(window, x, y, width, height, BLACK_PIXEL);
else
if (fade_mode == FADE_MODE_FADE_OUT)
X11FillRectangle(window, x, y, width, height, BLACK_PIXEL);
else
- X11CopyArea(bitmap_cross != NULL ? bitmap_cross : backbuffer, window,
- x, y, width, height, 0, 0, BLIT_OPAQUE);
+ X11CopyArea(backbuffer, window, x, y, width, height, 0, 0, BLIT_OPAQUE);
/* as we currently cannot use the fade delay, also do not use post delay */
}
/* as we currently cannot use the fade delay, also do not use post delay */
}