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fixed bug with wrong order of checking global animations for click events
[rocksndiamonds.git]
/
src
/
libgame
/
windows.h
diff --git
a/src/libgame/windows.h
b/src/libgame/windows.h
index a3d68cc470e21033d11ee04219f1b3a444ac48bb..faf9deacabc9d93e8b21c7ded6847ca447857b10 100644
(file)
--- a/
src/libgame/windows.h
+++ b/
src/libgame/windows.h
@@
-12,6
+12,9
@@
#ifndef WINDOWS_H
#define WINDOWS_H
#ifndef WINDOWS_H
#define WINDOWS_H
+/* prevent including lots of conflicting macros */
+#define WIN32_LEAN_AND_MEAN
+
#include <shlobj.h>
#include <shlobj.h>