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renamed preprocessor constant
[rocksndiamonds.git]
/
src
/
libgame
/
types.h
diff --git
a/src/libgame/types.h
b/src/libgame/types.h
index 6ea71aeba0ed210e5458db15c2523414b03b8a7c..bbe46f556a40015ac937502c08f6b43e60374428 100644
(file)
--- a/
src/libgame/types.h
+++ b/
src/libgame/types.h
@@
-32,45
+32,48
@@
typedef unsigned char byte;
#undef FALSE
#endif
#undef FALSE
#endif
-#ifdef AUTO
-#undef AUTO
+#ifdef
MODE_
AUTO
+#undef
MODE_
AUTO
#endif
#endif
-#define TRUE 1
-#define FALSE 0
-#define AUTO -1
+#define TRUE 1
+#define FALSE 0
+
+#define MODE_AUTO -1
#ifndef MIN
#ifndef MIN
-#define MIN(a, b) ((a) < (b) ? (a) : (b))
+#define MIN(a, b)
((a) < (b) ? (a) : (b))
#endif
#ifndef MAX
#endif
#ifndef MAX
-#define MAX(a, b) ((a) > (b) ? (a) : (b))
+#define MAX(a, b)
((a) > (b) ? (a) : (b))
#endif
#ifndef ABS
#endif
#ifndef ABS
-#define ABS(a) ((a) < 0 ? -(a) : (a))
+#define ABS(a)
((a) < 0 ? -(a) : (a))
#endif
#ifndef SIGN
#endif
#ifndef SIGN
-#define SIGN(a) ((a) < 0 ? -1 : ((a) > 0 ? 1 : 0))
+#define SIGN(a)
((a) < 0 ? -1 : ((a) > 0 ? 1 : 0))
#endif
#ifndef ODD
#endif
#ifndef ODD
-#define ODD(a) (((a) & 1) == 1)
+#define ODD(a)
(((a) & 1) == 1)
#endif
#ifndef EVEN
#endif
#ifndef EVEN
-#define EVEN(a) (((a) & 1) == 0)
+#define EVEN(a)
(((a) & 1) == 0)
#endif
#endif
-#define ARRAY_SIZE(array) (sizeof(array) / sizeof(array[0]))
+#define ARRAY_SIZE(array) (sizeof(array) / sizeof(array[0]))
+
+#define PTR_TO_INT(p) ((int) (long) (p))
+#define PTR_TO_UINT(p) ((unsigned int) (unsigned long) (p))
-#define
PTR_TO_INT(p) ((int) (long) (p
))
-#define
PTR_TO_UINT(p) ((unsigned int) (unsigned long) (p
))
+#define
INT_TO_PTR(i) ((void *) (long) (i
))
+#define
UINT_TO_PTR(u) ((void *) (unsigned long) (u
))
-#define INT_TO_PTR(i) ((void *) (long) (i))
-#define UINT_TO_PTR(u) ((void *) (unsigned long) (u))
+#define STRUCT_OFFSET(s, m) (offsetof(s, m))
struct ListNode
struct ListNode