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added functions to handle network level directories
[rocksndiamonds.git]
/
src
/
libgame
/
types.h
diff --git
a/src/libgame/types.h
b/src/libgame/types.h
index 0dfed15a1ba29280b6cac09091287218d5825926..1278a553a6418c85f6ee2f1bde885f78ca8594fa 100644
(file)
--- a/
src/libgame/types.h
+++ b/
src/libgame/types.h
@@
-18,9
+18,9
@@
#include <string.h>
#include <sys/types.h>
#include <string.h>
#include <sys/types.h>
-typedef int boolean;
#if !defined(PLATFORM_WIN32)
#if !defined(PLATFORM_WIN32)
+typedef int boolean;
typedef unsigned char byte;
#endif
typedef unsigned char byte;
#endif
@@
-72,6
+72,7
@@
struct ListNode
{
char *key;
void *content;
{
char *key;
void *content;
+ struct ListNode *prev;
struct ListNode *next;
};
typedef struct ListNode ListNode;
struct ListNode *next;
};
typedef struct ListNode ListNode;