-/* values for animation mode (frame order and direction) */
-#define ANIM_NONE 0
-#define ANIM_LOOP (1 << 0)
-#define ANIM_LINEAR (1 << 1)
-#define ANIM_PINGPONG (1 << 2)
-#define ANIM_PINGPONG2 (1 << 3)
-#define ANIM_REVERSE (1 << 4)
-#define ANIM_RANDOM (1 << 5)
-
-/* values for toon animation direction */
-#define ANIMDIR_LEFT 1
-#define ANIMDIR_RIGHT 2
-#define ANIMDIR_UP 4
-#define ANIMDIR_DOWN 8
-
-#define ANIMPOS_ANY 0
-#define ANIMPOS_LEFT 1
-#define ANIMPOS_RIGHT 2
-#define ANIMPOS_UP 4
-#define ANIMPOS_DOWN 8
-#define ANIMPOS_UPPER 16
-
-
-struct ToonScreenInfo
-{
- Bitmap *save_buffer;
- void (*update_function)(void);
- void (*prepare_backbuffer_function)(void);
- boolean (*redraw_needed_function)(void);
-
- struct ToonInfo *toons;
- int num_toons;
-
- int startx, starty;
- int width, height;
-
- int frame_delay_value;
-};
-
-struct ToonInfo
-{
- int graphic;
- int width, height;
- int src_x, src_y;
- int anim_frames;
- int step_delay;
- int step_offset;
- int anim_mode;
- int direction;
- int position;
-
- int anim_delay;
- int anim_start_frame;
- Bitmap *bitmap; /* dynamically initialized */
-
-#if 0
- Bitmap *bitmap;
- int src_x, src_y;
- int width, height;
- int anim_frames;
- int anim_start_frame;
- int anim_delay;
- int anim_mode;
- int step_offset;
- int step_delay;
-#endif
-};