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added debug output showing which font token is used for which screen text
[rocksndiamonds.git]
/
src
/
libgame
/
text.h
diff --git
a/src/libgame/text.h
b/src/libgame/text.h
index 840bf368d70aec2fcd08cd97fedef7f6e81fc033..b8c9c15f364062d717ebb3c4088dabf3545f9e6f 100644
(file)
--- a/
src/libgame/text.h
+++ b/
src/libgame/text.h
@@
-76,7
+76,9
@@
// font structure definitions
void InitFontInfo(struct FontBitmapInfo *, int,
// font structure definitions
void InitFontInfo(struct FontBitmapInfo *, int,
- int (*function1)(int), int (*function2)(char *));
+ int (*function1)(int),
+ int (*function2)(char *),
+ char * (*function3)(int));
void FreeFontInfo(struct FontBitmapInfo *);
struct FontBitmapInfo *getFontBitmapInfo(int);
void FreeFontInfo(struct FontBitmapInfo *);
struct FontBitmapInfo *getFontBitmapInfo(int);