/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
+#define FONT_ASCII_BUTTON ((char)128)
+#define FONT_ASCII_UP ((char)129)
+#define FONT_ASCII_DOWN ((char)130)
+#define FONT_ASCII_LEFT ((char)'<')
+#define FONT_ASCII_RIGHT ((char)'>')
+
#define MAP_FONT_ASCII(c) ((c) >= 'a' && (c) <= 'z' ? 'A' + (c) - 'a' : \
(c) == '©' ? 96 : \
(c) == 'ä' || (c) == 'Ä' ? 97 : \
#define MAP_FONT_ASCII(c) ((c) >= 'a' && (c) <= 'z' ? 'A' + (c) - 'a' : \
(c) == '©' ? 96 : \
(c) == 'ä' || (c) == 'Ä' ? 97 : \
void InitFontInfo(struct FontBitmapInfo *, int, int (*function)(int));
void FreeFontInfo(struct FontBitmapInfo *);
void InitFontInfo(struct FontBitmapInfo *, int, int (*function)(int));
void FreeFontInfo(struct FontBitmapInfo *);
void DrawTextFCentered(int, int, char *, ...);
void DrawTextS(int, int, int, char *);
void DrawTextSCentered(int, int, char *);
void DrawTextFCentered(int, int, char *, ...);
void DrawTextS(int, int, int, char *);
void DrawTextSCentered(int, int, char *);
+void DrawTextSAligned(int, int, char *, int, int);
+void DrawTextAligned(int, int, char *, int, int);
void DrawText(int, int, char *, int);
void DrawTextExt(DrawBuffer *, int, int, char *, int, int);
void DrawTextToTextArea(int, int, char *, int, int, int, int, int);
boolean RenderLineToBuffer(char **, char *, int *, boolean, int);
void DrawTextWrapped(int, int, char *, int, int, int);
void DrawText(int, int, char *, int);
void DrawTextExt(DrawBuffer *, int, int, char *, int, int);
void DrawTextToTextArea(int, int, char *, int, int, int, int, int);
boolean RenderLineToBuffer(char **, char *, int *, boolean, int);
void DrawTextWrapped(int, int, char *, int, int, int);