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added graphics animation mode "random_static" (unchanged for each tile)
[rocksndiamonds.git]
/
src
/
libgame
/
text.h
diff --git
a/src/libgame/text.h
b/src/libgame/text.h
index 701213f66ae58b04b389e729026afcd2b7668b40..407cb31a481e91bb90650985e16e147810246677 100644
(file)
--- a/
src/libgame/text.h
+++ b/
src/libgame/text.h
@@
-4,7
+4,7
@@
// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// http
s
://www.artsoft.org/
// ----------------------------------------------------------------------------
// text.h
// ============================================================================
// ----------------------------------------------------------------------------
// text.h
// ============================================================================
@@
-92,6
+92,8
@@
void getFontCharSource(int, char, Bitmap **, int *, int *);
int maxWordLengthInRequestString(char *);
void DrawInitText(char *, int, int);
int maxWordLengthInRequestString(char *);
void DrawInitText(char *, int, int);
+void DrawInitTextHead(char *);
+void DrawInitTextItem(char *);
void DrawTextF(int, int, int, char *, ...);
void DrawTextFCentered(int, int, char *, ...);
void DrawTextF(int, int, int, char *, ...);
void DrawTextFCentered(int, int, char *, ...);