+void DrawInitTextHead(char *text)
+{
+ // always draw headlines when loading initial stuff
+ LimitScreenUpdates(FALSE);
+
+ UPDATE_BUSY_STATE();
+
+ DrawInitText(text, 120, FC_GREEN);
+}
+
+void DrawInitTextItem(char *text)
+{
+ // limit drawing (potentially many) loading items
+ LimitScreenUpdates(TRUE);
+
+ UPDATE_BUSY_STATE();
+
+ DrawInitText(text, 150, FC_YELLOW);
+}
+