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added setup option to select default game engine type
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 9bdab6c3a720c29d1e82bff8c21b43a0db63ec21..fddb72add6cc7ed9c02417d3aa63157ca5524b1f 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-1290,6
+1290,7
@@
struct SetupEditorInfo
{
boolean el_boulderdash;
boolean el_boulderdash_native;
{
boolean el_boulderdash;
boolean el_boulderdash_native;
+ boolean el_boulderdash_effects;
boolean el_emerald_mine;
boolean el_emerald_mine_club;
boolean el_more;
boolean el_emerald_mine;
boolean el_emerald_mine_club;
boolean el_more;
@@
-1335,6
+1336,7
@@
struct SetupEditorCascadeInfo
{
boolean el_bd;
boolean el_bd_native;
{
boolean el_bd;
boolean el_bd_native;
+ boolean el_bd_effects;
boolean el_em;
boolean el_emc;
boolean el_rnd;
boolean el_em;
boolean el_emc;
boolean el_rnd;
@@
-1509,9
+1511,15
@@
struct SetupInfo
boolean prefer_extra_panel_items;
boolean game_speed_extended;
int game_frame_delay;
boolean prefer_extra_panel_items;
boolean game_speed_extended;
int game_frame_delay;
+ int default_game_engine_type;
boolean bd_skip_uncovering;
boolean bd_skip_hatching;
boolean bd_scroll_delay;
boolean bd_skip_uncovering;
boolean bd_skip_hatching;
boolean bd_scroll_delay;
+ int bd_smooth_movements; // not boolean -- can also be "AUTO"
+ int bd_palette_c64;
+ int bd_palette_c64dtv;
+ int bd_palette_atari;
+ int bd_default_color_type;
boolean sp_show_border_elements;
boolean small_game_graphics;
boolean show_load_save_buttons;
boolean sp_show_border_elements;
boolean small_game_graphics;
boolean show_load_save_buttons;