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added preprocessor macro for enhanced readability of some code parts
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index b6cea7b51ea2d38ed0d5fddae8174d9fa114521a..fb209d30c3b9b919a92cb814c871ccc884a4395d 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-760,6
+760,9
@@
struct ProgramInfo
char *(*window_title_function)(void);
void (*exit_message_function)(char *, va_list);
void (*exit_function)(int);
char *(*window_title_function)(void);
void (*exit_message_function)(char *, va_list);
void (*exit_function)(int);
+
+ boolean global_scores;
+ boolean many_scores_per_name;
};
struct OptionInfo
};
struct OptionInfo
@@
-779,6
+782,7
@@
struct OptionInfo
char *special_flags;
char *special_flags;
+ boolean mytapes;
boolean serveronly;
boolean network;
boolean verbose;
boolean serveronly;
boolean network;
boolean verbose;
@@
-1414,6
+1418,7
@@
extern int FrameCounter;
void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
int);
void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
int);
+void InitScoresInfo();
void SetWindowTitle();
void InitWindowTitleFunction(char *(*window_title_function)(void));
void SetWindowTitle();
void InitWindowTitleFunction(char *(*window_title_function)(void));