#define STYLE_REVERSE (1 << 2)
// values for special event handling style (used for global animation)
#define STYLE_REVERSE (1 << 2)
// values for special event handling style (used for global animation)
-#define STYLE_PASSTHROUGH (1 << 3)
-#define STYLE_MULTIPLE_ACTIONS (1 << 4)
+#define STYLE_BLOCK (1 << 3)
+#define STYLE_PASSTHROUGH (1 << 4)
+#define STYLE_MULTIPLE_ACTIONS (1 << 5)
boolean handicap; // level set has no handicap when set to "false"
boolean skip_levels; // levels can be skipped when set to "true"
boolean handicap; // level set has no handicap when set to "false"
boolean skip_levels; // levels can be skipped when set to "true"
int color; // color to use on selection screen for this level
char *class_desc; // description of level series class
int handicap_level; // number of the lowest unsolved level
int color; // color to use on selection screen for this level
char *class_desc; // description of level series class
int handicap_level; // number of the lowest unsolved level
void ScaleBitmap(Bitmap **, int);
void SetMouseCursor(int);
void ScaleBitmap(Bitmap **, int);
void SetMouseCursor(int);
boolean PendingEvent(void);
void WaitEvent(Event *event);
void PeekEvent(Event *event);
boolean PendingEvent(void);
void WaitEvent(Event *event);
void PeekEvent(Event *event);
void CheckQuitEvent(void);
Key GetEventKey(KeyEvent *, boolean);
KeyMod HandleKeyModState(Key, int);
void CheckQuitEvent(void);
Key GetEventKey(KeyEvent *, boolean);
KeyMod HandleKeyModState(Key, int);