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fixed initialization of flag for wrap-around levels in EM engine
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index d07e0e1ddab91f3f8ee30b8d12dcebf171574890..d9c1b002be000dcaaefd3ce61c451eaebc35d66c 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-1326,6
+1326,7
@@
struct SetupInternalInfo
boolean choose_from_top_leveldir;
boolean show_scaling_in_title;
boolean choose_from_top_leveldir;
boolean show_scaling_in_title;
+ boolean create_user_levelset;
boolean menu_game;
boolean menu_editor;
boolean menu_game;
boolean menu_editor;
@@
-1358,7
+1359,8
@@
struct SetupInfo
boolean sound_simple;
boolean toons;
boolean scroll_delay;
boolean sound_simple;
boolean toons;
boolean scroll_delay;
- boolean scroll_delay_value;
+ boolean forced_scroll_delay;
+ int scroll_delay_value;
char *engine_snapshot_mode;
int engine_snapshot_memory;
boolean fade_screens;
char *engine_snapshot_mode;
int engine_snapshot_memory;
boolean fade_screens;