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added option to not trigger further animations if CE change event consumed
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index e429d2336a6c8406cb7ef38c0eab3cea22bafd93..d74b057b60b28314dbf760ac72ec0293d8d5c50c 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-437,6
+437,7
@@
#define STYLE_BLOCK (1 << 4)
#define STYLE_PASSTHROUGH (1 << 5)
#define STYLE_MULTIPLE_ACTIONS (1 << 6)
#define STYLE_BLOCK (1 << 4)
#define STYLE_PASSTHROUGH (1 << 5)
#define STYLE_MULTIPLE_ACTIONS (1 << 6)
+#define STYLE_CONSUME_CE_EVENT (1 << 7)
#define STYLE_DEFAULT STYLE_NONE
#define STYLE_DEFAULT STYLE_NONE
@@
-478,7
+479,8
@@
#define POS_LOWER 5
#define POS_BOTTOM 6
#define POS_ANY 7
#define POS_LOWER 5
#define POS_BOTTOM 6
#define POS_ANY 7
-#define POS_LAST 8
+#define POS_CE 8
+#define POS_LAST 9
// values for text alignment
#define ALIGN_LEFT (1 << 0)
// values for text alignment
#define ALIGN_LEFT (1 << 0)