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added option to not trigger further animations if CE change event consumed
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 05f9f08ac9b66540d6e342c576c0ca2ff4a93f69..d74b057b60b28314dbf760ac72ec0293d8d5c50c 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-437,6
+437,7
@@
#define STYLE_BLOCK (1 << 4)
#define STYLE_PASSTHROUGH (1 << 5)
#define STYLE_MULTIPLE_ACTIONS (1 << 6)
#define STYLE_BLOCK (1 << 4)
#define STYLE_PASSTHROUGH (1 << 5)
#define STYLE_MULTIPLE_ACTIONS (1 << 6)
+#define STYLE_CONSUME_CE_EVENT (1 << 7)
#define STYLE_DEFAULT STYLE_NONE
#define STYLE_DEFAULT STYLE_NONE