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extended support for expanding wall settings in BD engine to level editor
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 77f3413123c4f92a9cb2b37d0b620a2a41741745..d4999b46c1250ef92fa4303e124430962d6faa08 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-1290,6
+1290,7
@@
struct SetupEditorInfo
{
boolean el_boulderdash;
boolean el_boulderdash_native;
{
boolean el_boulderdash;
boolean el_boulderdash_native;
+ boolean el_boulderdash_effects;
boolean el_emerald_mine;
boolean el_emerald_mine_club;
boolean el_more;
boolean el_emerald_mine;
boolean el_emerald_mine_club;
boolean el_more;
@@
-1335,6
+1336,7
@@
struct SetupEditorCascadeInfo
{
boolean el_bd;
boolean el_bd_native;
{
boolean el_bd;
boolean el_bd_native;
+ boolean el_bd_effects;
boolean el_em;
boolean el_emc;
boolean el_rnd;
boolean el_em;
boolean el_emc;
boolean el_rnd;
@@
-1511,6
+1513,8
@@
struct SetupInfo
int game_frame_delay;
boolean bd_skip_uncovering;
boolean bd_skip_hatching;
int game_frame_delay;
boolean bd_skip_uncovering;
boolean bd_skip_hatching;
+ boolean bd_scroll_delay;
+ int bd_smooth_movements; // not boolean -- can also be "AUTO"
boolean sp_show_border_elements;
boolean small_game_graphics;
boolean show_load_save_buttons;
boolean sp_show_border_elements;
boolean small_game_graphics;
boolean show_load_save_buttons;