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changed experimental drag and drop code to be only used in debug mode
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index bb78fbe9453b442d666aa8b603b060f6ca327932..d3f518ed3b17c2f1e31ef4293f6ae500a00775d8 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-439,6
+439,9
@@
#define ERROR_BASENAME "stderr.txt"
#define ERROR_BASENAME "stderr.txt"
+#define STRING_PARENT_DIRECTORY ".."
+#define STRING_TOP_DIRECTORY "/"
+
#define CHAR_PATH_SEPARATOR_UNIX '/'
#define CHAR_PATH_SEPARATOR_DOS '\\'
#define CHAR_PATH_SEPARATOR_UNIX '/'
#define CHAR_PATH_SEPARATOR_DOS '\\'
@@
-729,6
+732,8
@@
struct VideoSystemInfo
boolean window_scaling_available;
int window_scaling_percent;
char *window_scaling_quality;
boolean window_scaling_available;
int window_scaling_percent;
char *window_scaling_quality;
+
+ boolean initialized;
};
struct AudioSystemInfo
};
struct AudioSystemInfo