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added delay counter data type and adjusted related functions
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index d2aa685fa1c124c051037591d5c28dc40be503ee..cf2b0ca6be1ba5ee826e07ea5f2d9f7dae1a9b68 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-1125,14
+1125,12
@@
struct VideoSystemInfo
int vsync_mode;
unsigned int frame_counter;
int vsync_mode;
unsigned int frame_counter;
- unsigned int frame_delay;
- unsigned int frame_delay_value;
+ DelayCounter frame_delay;
boolean shifted_up;
int shifted_up_pos;
int shifted_up_pos_last;
boolean shifted_up;
int shifted_up_pos;
int shifted_up_pos_last;
- unsigned int shifted_up_delay;
- unsigned int shifted_up_delay_value;
+ DelayCounter shifted_up_delay;
boolean initialized;
};
boolean initialized;
};