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moved game engine settings to separate setup menu screen
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index a949914ee1cbb900faa42aab4e71da903d54fa1a..cd8aebee5bcce5c7a45f933c541ec044e94d7545 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-347,8
+347,9
@@
#define STYLE_REVERSE (1 << 2)
// values for special event handling style (used for global animation)
#define STYLE_REVERSE (1 << 2)
// values for special event handling style (used for global animation)
-#define STYLE_PASSTHROUGH (1 << 3)
-#define STYLE_MULTIPLE_ACTIONS (1 << 4)
+#define STYLE_BLOCK (1 << 3)
+#define STYLE_PASSTHROUGH (1 << 4)
+#define STYLE_MULTIPLE_ACTIONS (1 << 5)
#define STYLE_DEFAULT STYLE_NONE
#define STYLE_DEFAULT STYLE_NONE
@@
-1329,6
+1330,7
@@
struct SetupInternalInfo
boolean create_user_levelset;
boolean menu_game;
boolean create_user_levelset;
boolean menu_game;
+ boolean menu_engines;
boolean menu_editor;
boolean menu_graphics;
boolean menu_sound;
boolean menu_editor;
boolean menu_graphics;
boolean menu_sound;