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fixed default video depth not being initialized in headless mode
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 2ca0021fb6d224ad9bbe5a7466fef9d1304daea2..cd7e5357b27bf14cca8fea8aa2a3f603c91c2ca3 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-1422,6
+1422,12
@@
struct TextPosInfo
int style; /* needed for panel time/health graphics */
};
int style; /* needed for panel time/health graphics */
};
+struct MouseActionInfo
+{
+ int lx, ly;
+ int button;
+};
+
struct LevelStats
{
int played;
struct LevelStats
{
int played;
@@
-1508,6
+1514,7
@@
void SetRedrawMaskFromArea(int, int, int, int);
void LimitScreenUpdates(boolean);
void LimitScreenUpdates(boolean);
+void InitVideoDefaults(void);
void InitVideoDisplay(void);
void CloseVideoDisplay(void);
void InitVideoBuffer(int, int, int, boolean);
void InitVideoDisplay(void);
void CloseVideoDisplay(void);
void InitVideoBuffer(int, int, int, boolean);