-#define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- &(leveldir)->graphics_set : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- &(leveldir)->sounds_set : \
- &(leveldir)->music_set)
-
-#define LEVELDIR_ARTWORK_SET(leveldir, type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- (leveldir)->graphics_set : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- (leveldir)->sounds_set : \
- (leveldir)->music_set)
-
-#define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- &(leveldir)->graphics_path : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- &(leveldir)->sounds_path : \
- &(leveldir)->music_path)
-
-#define LEVELDIR_ARTWORK_PATH(leveldir, type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- (leveldir)->graphics_path : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- (leveldir)->sounds_path : \
- (leveldir)->music_path)
-
-#define SETUP_ARTWORK_SET(setup, type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- (setup).graphics_set : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- (setup).sounds_set : \
- (setup).music_set)
-
-#define SETUP_OVERRIDE_ARTWORK(setup, type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- (setup).override_level_graphics : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- (setup).override_level_sounds : \
- (setup).override_level_music)
-
-#define GFX_OVERRIDE_ARTWORK(type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- gfx.override_level_graphics : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- gfx.override_level_sounds : \
- gfx.override_level_music)
-
-#define ARTWORK_FIRST_NODE(artwork, type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- (artwork).gfx_first : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- (artwork).snd_first : \
- (artwork).mus_first)
-
-#define ARTWORK_CURRENT_PTR(artwork, type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- &(artwork).gfx_current : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- &(artwork).snd_current : \
- &(artwork).mus_current)
-
-#define ARTWORK_CURRENT(artwork, type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- (artwork).gfx_current : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- (artwork).snd_current : \
- (artwork).mus_current)
-
-#define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- &(artwork).gfx_current_identifier : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- &(artwork).snd_current_identifier : \
- &(artwork).mus_current_identifier)
-
-#define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- (artwork).gfx_current_identifier : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- (artwork).snd_current_identifier : \
- (artwork).mus_current_identifier)
-
-#define ARTWORKINFO_FILENAME(type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- GRAPHICSINFO_FILENAME : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- SOUNDSINFO_FILENAME : \
- (type) == ARTWORK_TYPE_MUSIC ? \
- MUSICINFO_FILENAME : "")
-
-#define ARTWORK_DIRECTORY(type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- GRAPHICS_DIRECTORY : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- SOUNDS_DIRECTORY : \
- (type) == ARTWORK_TYPE_MUSIC ? \
- MUSIC_DIRECTORY : "")
-
-#define OPTIONS_ARTWORK_DIRECTORY(type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- options.graphics_directory : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- options.sounds_directory : \
- (type) == ARTWORK_TYPE_MUSIC ? \
- options.music_directory : "")
-
-#define USER_ARTWORK_DIRECTORY(type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- getUserGraphicsDir() : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- getUserSoundsDir() : \
- (type) == ARTWORK_TYPE_MUSIC ? \
- getUserMusicDir() : "")
-
-#define ARTWORK_DEFAULT_SUBDIR(type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- GFX_DEFAULT_SUBDIR : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- SND_DEFAULT_SUBDIR : \
- MUS_DEFAULT_SUBDIR)
+#define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? &leveldir->graphics_set : \
+ (type) == ARTWORK_TYPE_SOUNDS ? &leveldir->sounds_set : \
+ &leveldir->music_set)
+
+#define LEVELDIR_ARTWORK_SET(leveldir, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? leveldir->graphics_set : \
+ (type) == ARTWORK_TYPE_SOUNDS ? leveldir->sounds_set : \
+ leveldir->music_set)
+
+#define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? &leveldir->graphics_path : \
+ (type) == ARTWORK_TYPE_SOUNDS ? &leveldir->sounds_path : \
+ &leveldir->music_path)
+
+#define LEVELDIR_ARTWORK_PATH(leveldir, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? leveldir->graphics_path : \
+ (type) == ARTWORK_TYPE_SOUNDS ? leveldir->sounds_path : \
+ leveldir->music_path)
+
+#define SETUP_ARTWORK_SET(setup, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? setup.graphics_set : \
+ (type) == ARTWORK_TYPE_SOUNDS ? setup.sounds_set : \
+ setup.music_set)
+
+#define SETUP_OVERRIDE_ARTWORK(setup, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? setup.override_level_graphics : \
+ (type) == ARTWORK_TYPE_SOUNDS ? setup.override_level_sounds : \
+ setup.override_level_music)
+
+#define GFX_OVERRIDE_ARTWORK(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? gfx.override_level_graphics : \
+ (type) == ARTWORK_TYPE_SOUNDS ? gfx.override_level_sounds : \
+ gfx.override_level_music)
+
+#define ARTWORK_FIRST_NODE(artwork, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? artwork.gfx_first : \
+ (type) == ARTWORK_TYPE_SOUNDS ? artwork.snd_first : \
+ artwork.mus_first)
+
+#define ARTWORK_CURRENT_PTR(artwork, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? &artwork.gfx_current : \
+ (type) == ARTWORK_TYPE_SOUNDS ? &artwork.snd_current : \
+ &artwork.mus_current)
+
+#define ARTWORK_CURRENT(artwork, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? artwork.gfx_current : \
+ (type) == ARTWORK_TYPE_SOUNDS ? artwork.snd_current : \
+ artwork.mus_current)
+
+#define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? &artwork.gfx_current_identifier : \
+ (type) == ARTWORK_TYPE_SOUNDS ? &artwork.snd_current_identifier : \
+ &artwork.mus_current_identifier)
+
+#define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? artwork.gfx_current_identifier : \
+ (type) == ARTWORK_TYPE_SOUNDS ? artwork.snd_current_identifier : \
+ artwork.mus_current_identifier)
+
+#define ARTWORKINFO_FILENAME(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? GRAPHICSINFO_FILENAME : \
+ (type) == ARTWORK_TYPE_SOUNDS ? SOUNDSINFO_FILENAME : \
+ (type) == ARTWORK_TYPE_MUSIC ? MUSICINFO_FILENAME : \
+ "")
+
+#define ARTWORK_DIRECTORY(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? GRAPHICS_DIRECTORY : \
+ (type) == ARTWORK_TYPE_SOUNDS ? SOUNDS_DIRECTORY : \
+ (type) == ARTWORK_TYPE_MUSIC ? MUSIC_DIRECTORY : \
+ "")
+
+#define OPTIONS_ARTWORK_DIRECTORY(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? options.graphics_directory : \
+ (type) == ARTWORK_TYPE_SOUNDS ? options.sounds_directory : \
+ (type) == ARTWORK_TYPE_MUSIC ? options.music_directory : \
+ "")
+
+#define USER_ARTWORK_DIRECTORY(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? getUserGraphicsDir() : \
+ (type) == ARTWORK_TYPE_SOUNDS ? getUserSoundsDir() : \
+ (type) == ARTWORK_TYPE_MUSIC ? getUserMusicDir() : \
+ "")
+
+#define ARTWORK_DEFAULT_SUBDIR(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? GFX_DEFAULT_SUBDIR : \
+ (type) == ARTWORK_TYPE_SOUNDS ? SND_DEFAULT_SUBDIR : \
+ MUS_DEFAULT_SUBDIR)