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added support for short explosions in BD engine to level editor
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 9bdab6c3a720c29d1e82bff8c21b43a0db63ec21..cc17c73019d5ea21027cd234fb99c8a3ed465bfd 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-1512,6
+1512,7
@@
struct SetupInfo
boolean bd_skip_uncovering;
boolean bd_skip_hatching;
boolean bd_scroll_delay;
boolean bd_skip_uncovering;
boolean bd_skip_hatching;
boolean bd_scroll_delay;
+ int bd_smooth_movements; // not boolean -- can also be "AUTO"
boolean sp_show_border_elements;
boolean small_game_graphics;
boolean show_load_save_buttons;
boolean sp_show_border_elements;
boolean small_game_graphics;
boolean show_load_save_buttons;