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added some configuration options for global animation properties
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 9fd22f1519639dc06c9a7b51ae033fc3f28bf72a..a27653da930577d34f5d65b5de5776bd83315c21 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-238,6
+238,7
@@
#define ANIM_VERTICAL (1 << 11)
#define ANIM_CENTERED (1 << 12)
#define ANIM_STATIC_PANEL (1 << 13)
#define ANIM_VERTICAL (1 << 11)
#define ANIM_CENTERED (1 << 12)
#define ANIM_STATIC_PANEL (1 << 13)
+#define ANIM_ALL (1 << 14)
#define ANIM_DEFAULT ANIM_LOOP
#define ANIM_DEFAULT ANIM_LOOP
@@
-271,6
+272,17
@@
#define FADE_MODE_DEFAULT FADE_MODE_FADE
#define FADE_MODE_DEFAULT FADE_MODE_FADE
+/* values for toon positions */
+#define POS_UNDEFINED -1
+#define POS_LEFT 0
+#define POS_RIGHT 1
+#define POS_TOP 2
+#define POS_UPPER 3
+#define POS_MIDDLE 4
+#define POS_LOWER 5
+#define POS_BOTTOM 6
+#define POS_ANY 7
+
/* values for text alignment */
#define ALIGN_LEFT (1 << 0)
#define ALIGN_RIGHT (1 << 1)
/* values for text alignment */
#define ALIGN_LEFT (1 << 0)
#define ALIGN_RIGHT (1 << 1)