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rnd-20060726-3-src
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 21068dbc417c8a3b2c47fdc94db895e337593957..9d90cd9969e29540aa0548cec0a51b01435dcd88 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-177,13
+177,14
@@
#define ANIM_RANDOM (1 << 4)
#define ANIM_CE_VALUE (1 << 5)
#define ANIM_CE_SCORE (1 << 6)
#define ANIM_RANDOM (1 << 4)
#define ANIM_CE_VALUE (1 << 5)
#define ANIM_CE_SCORE (1 << 6)
-#define ANIM_REVERSE (1 << 7)
-#define ANIM_OPAQUE_PLAYER (1 << 8)
+#define ANIM_CE_DELAY (1 << 7)
+#define ANIM_REVERSE (1 << 8)
+#define ANIM_OPAQUE_PLAYER (1 << 9)
/* values for special (non game element) animation modes */
/* values for special (non game element) animation modes */
-#define ANIM_HORIZONTAL (1 <<
9
)
-#define ANIM_VERTICAL (1 << 1
0
)
-#define ANIM_STATIC_PANEL (1 << 1
1
)
+#define ANIM_HORIZONTAL (1 <<
10
)
+#define ANIM_VERTICAL (1 << 1
1
)
+#define ANIM_STATIC_PANEL (1 << 1
2
)
#define ANIM_DEFAULT ANIM_LOOP
#define ANIM_DEFAULT ANIM_LOOP
@@
-654,6
+655,9
@@
struct SetupEditorInfo
boolean el_headlines;
boolean el_headlines;
+ boolean el_by_game;
+ boolean el_by_type;
+
boolean show_element_token;
};
boolean show_element_token;
};
@@
-670,6
+674,7
@@
struct SetupEditorCascadeInfo
boolean el_chars;
boolean el_ce;
boolean el_ge;
boolean el_chars;
boolean el_ce;
boolean el_ge;
+ boolean el_ref;
boolean el_user;
boolean el_dynamic;
};
boolean el_user;
boolean el_dynamic;
};