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changed click events for global animations to ignore 'consumed' clicks
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index dd007f7f283450c8c433afbe3e2dc8f3df3f8bca..9c95802d34d0bed74bae579b123a2cbe9441f523 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-324,6
+324,11
@@
#define STYLE_DEFAULT STYLE_NONE
#define STYLE_DEFAULT STYLE_NONE
+#define ANIM_EVENT_NONE 0
+#define ANIM_EVENT_CLICK (1 << 0)
+
+#define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
+
/* values for fade mode */
#define FADE_TYPE_NONE 0
#define FADE_TYPE_FADE_IN (1 << 0)
/* values for fade mode */
#define FADE_TYPE_NONE 0
#define FADE_TYPE_FADE_IN (1 << 0)
@@
-983,6
+988,8
@@
struct SetupEditorInfo
boolean el_by_type;
boolean show_element_token;
boolean el_by_type;
boolean show_element_token;
+
+ boolean use_template_for_new_levels;
};
struct SetupEditorCascadeInfo
};
struct SetupEditorCascadeInfo
@@
-1092,6
+1099,7
@@
struct SetupInfo
boolean team_mode;
boolean handicap;
boolean skip_levels;
boolean team_mode;
boolean handicap;
boolean skip_levels;
+ boolean increment_levels;
boolean time_limit;
boolean fullscreen;
int window_scaling_percent;
boolean time_limit;
boolean fullscreen;
int window_scaling_percent;