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removed support for non-renderer graphics for SDL2 target
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 7e6bcc1f812150d0d2ea611f80951871f5be0b85..98aa9c734422c31ac6b867feab2dc92539e49ccb 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-172,6
+172,8
@@
/* values for drawing target for global border */
#define DRAW_BORDER_TO_BACKBUFFER 0
#define DRAW_BORDER_TO_SCREEN 1
/* values for drawing target for global border */
#define DRAW_BORDER_TO_BACKBUFFER 0
#define DRAW_BORDER_TO_SCREEN 1
+#define DRAW_BORDER_TO_FADE_SOURCE 2
+#define DRAW_BORDER_TO_FADE_TARGET 3
/* values for move directions and special "button" key bitmasks */
#define MV_NONE 0
/* values for move directions and special "button" key bitmasks */
#define MV_NONE 0
@@
-819,6
+821,8
@@
struct GfxInfo
Bitmap *fade_bitmap_target;
Bitmap *fade_bitmap_black;
Bitmap *fade_bitmap_target;
Bitmap *fade_bitmap_black;
+ int fade_border_source_status;
+ int fade_border_target_status;
Bitmap *masked_border_bitmap_ptr;
#if USE_FINAL_SCREEN_BITMAP
Bitmap *masked_border_bitmap_ptr;
#if USE_FINAL_SCREEN_BITMAP