projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
removed support for 'real' (non-desktop) fullscreen mode for SDL2 target
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 1fe8d9f40ff4467aed94010d1bda5c3d390c76c4..98aa9c734422c31ac6b867feab2dc92539e49ccb 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-169,6
+169,12
@@
#define DRAW_GLOBAL_ANIM_STAGE_1 1
#define DRAW_GLOBAL_ANIM_STAGE_2 2
#define DRAW_GLOBAL_ANIM_STAGE_1 1
#define DRAW_GLOBAL_ANIM_STAGE_2 2
+/* values for drawing target for global border */
+#define DRAW_BORDER_TO_BACKBUFFER 0
+#define DRAW_BORDER_TO_SCREEN 1
+#define DRAW_BORDER_TO_FADE_SOURCE 2
+#define DRAW_BORDER_TO_FADE_TARGET 3
+
/* values for move directions and special "button" key bitmasks */
#define MV_NONE 0
#define MV_LEFT (1 << MV_BIT_LEFT)
/* values for move directions and special "button" key bitmasks */
#define MV_NONE 0
#define MV_LEFT (1 << MV_BIT_LEFT)
@@
-225,6
+231,7
@@
MV_NONE)
/* values for animation mode (frame order and direction) */
MV_NONE)
/* values for animation mode (frame order and direction) */
+/* (stored in level files -- never change existing values) */
#define ANIM_NONE 0
#define ANIM_LOOP (1 << 0)
#define ANIM_LINEAR (1 << 1)
#define ANIM_NONE 0
#define ANIM_LOOP (1 << 0)
#define ANIM_LINEAR (1 << 1)
@@
-238,11
+245,13
@@
#define ANIM_OPAQUE_PLAYER (1 << 9)
/* values for special (non game element) animation modes */
#define ANIM_OPAQUE_PLAYER (1 << 9)
/* values for special (non game element) animation modes */
+/* (not stored in level files -- can be changed, if needed) */
#define ANIM_HORIZONTAL (1 << 10)
#define ANIM_VERTICAL (1 << 11)
#define ANIM_CENTERED (1 << 12)
#define ANIM_STATIC_PANEL (1 << 13)
#define ANIM_ALL (1 << 14)
#define ANIM_HORIZONTAL (1 << 10)
#define ANIM_VERTICAL (1 << 11)
#define ANIM_CENTERED (1 << 12)
#define ANIM_STATIC_PANEL (1 << 13)
#define ANIM_ALL (1 << 14)
+#define ANIM_ONCE (1 << 15)
#define ANIM_DEFAULT ANIM_LOOP
#define ANIM_DEFAULT ANIM_LOOP
@@
-808,6
+817,14
@@
struct GfxInfo
Bitmap *background_bitmap;
int background_bitmap_mask;
Bitmap *background_bitmap;
int background_bitmap_mask;
+ Bitmap *fade_bitmap_source;
+ Bitmap *fade_bitmap_target;
+ Bitmap *fade_bitmap_black;
+
+ int fade_border_source_status;
+ int fade_border_target_status;
+ Bitmap *masked_border_bitmap_ptr;
+
#if USE_FINAL_SCREEN_BITMAP
Bitmap *final_screen_bitmap;
#endif
#if USE_FINAL_SCREEN_BITMAP
Bitmap *final_screen_bitmap;
#endif
@@
-968,6
+985,9
@@
struct SetupInternalInfo
char *default_level_series;
char *default_level_series;
+ int default_window_width;
+ int default_window_height;
+
boolean choose_from_top_leveldir;
};
boolean choose_from_top_leveldir;
};