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moved variables for auto playing tapes to separate structure
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 246960319b27304cd7fe6e8cb89783c76a8c64d8..9270c85af912e5fc1a1b99599b748ba32d0fef3f 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-111,6
+111,7
@@
#define API_SERVER_METHOD "POST"
#define API_SERVER_URI_ADD "/api/scores/add"
#define API_SERVER_URI_GET "/api/scores/get"
#define API_SERVER_METHOD "POST"
#define API_SERVER_URI_ADD "/api/scores/add"
#define API_SERVER_URI_GET "/api/scores/get"
+#define API_SERVER_URI_RENAME "/api/players/rename"
// values for touch control
#define TOUCH_CONTROL_OFF "off"
// values for touch control
#define TOUCH_CONTROL_OFF "off"
@@
-1055,6
+1056,8
@@
struct OptionInfo
char *special_flags;
char *debug_mode;
char *special_flags;
char *debug_mode;
+ char *player_name;
+
boolean mytapes;
boolean serveronly;
boolean network;
boolean mytapes;
boolean serveronly;
boolean network;
@@
-1430,6
+1433,7
@@
struct SetupDebugInfo
struct SetupInfo
{
char *player_name;
struct SetupInfo
{
char *player_name;
+ char *player_uuid;
boolean multiple_users;
boolean multiple_users;
@@
-1474,7
+1478,7
@@
struct SetupInfo
int game_frame_delay;
boolean sp_show_border_elements;
boolean small_game_graphics;
int game_frame_delay;
boolean sp_show_border_elements;
boolean small_game_graphics;
- boolean show_
snapshot
_buttons;
+ boolean show_
load_save
_buttons;
boolean show_undo_redo_buttons;
boolean only_show_local_scores;
boolean show_undo_redo_buttons;
boolean only_show_local_scores;