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rnd-20050424-1-src
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index c0fc43600c3cec35618f05c17ba64fae3c7eefee..903c982ca238b49f6cf10a2f86f2b1649450c743 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-600,6
+600,7
@@
struct SetupInfo
boolean quick_doors;
boolean team_mode;
boolean handicap;
boolean quick_doors;
boolean team_mode;
boolean handicap;
+ boolean skip_levels;
boolean time_limit;
boolean fullscreen;
boolean ask_on_escape;
boolean time_limit;
boolean fullscreen;
boolean ask_on_escape;
@@
-661,9
+662,11
@@
struct TreeInfo
boolean level_group; /* directory contains more level series directories */
boolean parent_link; /* entry links back to parent directory */
boolean level_group; /* directory contains more level series directories */
boolean parent_link; /* entry links back to parent directory */
- boolean user_defined; /* user defined levels are stored in home directory */
+ boolean in_user_dir; /* user defined levels are stored in home directory */
+ boolean user_defined; /* levels in user directory and marked as "private" */
boolean readonly; /* readonly levels can not be changed with editor */
boolean handicap; /* level set has no handicap when set to "false" */
boolean readonly; /* readonly levels can not be changed with editor */
boolean handicap; /* level set has no handicap when set to "false" */
+ boolean skip_levels; /* levels can be skipped when set to "true" */
int color; /* color to use on selection screen for this level */
char *class_desc; /* description of level series class */
int color; /* color to use on selection screen for this level */
char *class_desc; /* description of level series class */
@@
-727,6
+730,7
@@
struct FileInfo
char **parameter; /* array of file parameters */
boolean redefined;
char **parameter; /* array of file parameters */
boolean redefined;
+ boolean fallback_to_default;
};
struct SetupFileList
};
struct SetupFileList
@@
-891,6
+895,7
@@
inline void SetAudioMode(boolean);
inline void InitEventFilter(EventFilter);
inline boolean PendingEvent(void);
inline void NextEvent(Event *event);
inline void InitEventFilter(EventFilter);
inline boolean PendingEvent(void);
inline void NextEvent(Event *event);
+inline void PeekEvent(Event *event);
inline Key GetEventKey(KeyEvent *, boolean);
inline KeyMod HandleKeyModState(Key, int);
inline KeyMod GetKeyModState();
inline Key GetEventKey(KeyEvent *, boolean);
inline KeyMod HandleKeyModState(Key, int);
inline KeyMod GetKeyModState();