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added functions to get credits filename (not used yet)
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index b9e5409a08da6f5fcdfe602d39f16d7daa97ddc6..8c79f19d692c9a85d6b255b6da3f5f3ffe78f8cd 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-654,6
+654,8
@@
#define TAPES_DIRECTORY "tapes"
#define SCORES_DIRECTORY "scores"
#define DOCS_DIRECTORY "docs"
#define TAPES_DIRECTORY "tapes"
#define SCORES_DIRECTORY "scores"
#define DOCS_DIRECTORY "docs"
+#define ELEMENTS_DIRECTORY "elements"
+#define CREDITS_DIRECTORY "credits"
#define CACHE_DIRECTORY "cache"
#define CONF_DIRECTORY "conf"
#define NETWORK_DIRECTORY "network"
#define CACHE_DIRECTORY "cache"
#define CONF_DIRECTORY "conf"
#define NETWORK_DIRECTORY "network"
@@
-791,9
+793,10
@@
#define TREE_TYPE_LEVEL_DIR 3
#define TREE_TYPE_LEVEL_NR 4
#define TREE_TYPE_PLAYER_NAME 5
#define TREE_TYPE_LEVEL_DIR 3
#define TREE_TYPE_LEVEL_NR 4
#define TREE_TYPE_PLAYER_NAME 5
+#define TREE_TYPE_SCORE_ENTRY 6
#define NUM_BASE_TREE_TYPES 4
#define NUM_BASE_TREE_TYPES 4
-#define NUM_TREE_TYPES
6
+#define NUM_TREE_TYPES
7
#define TREE_TYPE_IS_DIR(type) ((type) == TREE_TYPE_GRAPHICS_DIR || \
(type) == TREE_TYPE_SOUNDS_DIR || \
#define TREE_TYPE_IS_DIR(type) ((type) == TREE_TYPE_GRAPHICS_DIR || \
(type) == TREE_TYPE_SOUNDS_DIR || \
@@
-807,12
+810,16
@@
#define INFOTEXT_LEVEL_DIR "Level Sets"
#define INFOTEXT_LEVEL_NR "Levels"
#define INFOTEXT_PLAYER_NAME "Players & Teams"
#define INFOTEXT_LEVEL_DIR "Level Sets"
#define INFOTEXT_LEVEL_NR "Levels"
#define INFOTEXT_PLAYER_NAME "Players & Teams"
+#define INFOTEXT_SCORE_ENTRY "Hall of Fame"
#define BACKLINK_TEXT_MAIN ".. (main menu)"
#define BACKLINK_TEXT_SETUP ".. (setup menu)"
#define BACKLINK_TEXT_PARENT ".. (parent directory)"
#define BACKLINK_TEXT_MAIN ".. (main menu)"
#define BACKLINK_TEXT_SETUP ".. (setup menu)"
#define BACKLINK_TEXT_PARENT ".. (parent directory)"
+#define BACKLINK_TEXT_SCORES "back"
-#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_PLAYER_NAME ? \
+#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \
+ INFOTEXT_SCORE_ENTRY : \
+ (t) == TREE_TYPE_PLAYER_NAME ? \
INFOTEXT_PLAYER_NAME : \
(t) == TREE_TYPE_LEVEL_NR ? \
INFOTEXT_LEVEL_NR : \
INFOTEXT_PLAYER_NAME : \
(t) == TREE_TYPE_LEVEL_NR ? \
INFOTEXT_LEVEL_NR : \
@@
-826,7
+833,9
@@
INFOTEXT_MUSIC_DIR : \
INFOTEXT_UNDEFINED)
INFOTEXT_MUSIC_DIR : \
INFOTEXT_UNDEFINED)
-#define TREE_BACKLINK_TEXT(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
+#define TREE_BACKLINK_TEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \
+ BACKLINK_TEXT_SCORES : \
+ (t) == TREE_TYPE_LEVEL_DIR ? \
BACKLINK_TEXT_MAIN : \
BACKLINK_TEXT_SETUP)
BACKLINK_TEXT_MAIN : \
BACKLINK_TEXT_SETUP)
@@
-1601,6
+1610,7
@@
struct TreeInfo
int first_level; // first level number (to allow start with 0 or 1)
int last_level; // last level number (automatically calculated)
int sort_priority; // sort levels by 'sort_priority' and then by name
int first_level; // first level number (to allow start with 0 or 1)
int last_level; // last level number (automatically calculated)
int sort_priority; // sort levels by 'sort_priority' and then by name
+ int pos; // custom position information of node in tree
boolean latest_engine;// force level set to use the latest game engine
boolean latest_engine;// force level set to use the latest game engine
@@
-2019,6
+2029,7
@@
KeyMod GetKeyModStateFromEvents(void);
void StartTextInput(int, int, int, int);
void StopTextInput(void);
void PushUserEvent(int, int, int);
void StartTextInput(int, int, int, int);
void StopTextInput(void);
void PushUserEvent(int, int, int);
+boolean PendingEscapeKeyEvent(void);
void InitJoysticks(void);
boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
void InitJoysticks(void);
boolean ReadJoystick(int, int *, int *, boolean *, boolean *);