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added test code for using bitmaps instead of textures for global animations
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index f8aa8296e396bba3d045e23ae410da3f61f53f2a..875a65400c9c5dd4b6bed756834686abf8bb1a47 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-238,6
+238,7
@@
#define ANIM_VERTICAL (1 << 11)
#define ANIM_CENTERED (1 << 12)
#define ANIM_STATIC_PANEL (1 << 13)
#define ANIM_VERTICAL (1 << 11)
#define ANIM_CENTERED (1 << 12)
#define ANIM_STATIC_PANEL (1 << 13)
+#define ANIM_ALL (1 << 14)
#define ANIM_DEFAULT ANIM_LOOP
#define ANIM_DEFAULT ANIM_LOOP
@@
-271,6
+272,17
@@
#define FADE_MODE_DEFAULT FADE_MODE_FADE
#define FADE_MODE_DEFAULT FADE_MODE_FADE
+/* values for toon positions */
+#define POS_UNDEFINED -1
+#define POS_LEFT 0
+#define POS_RIGHT 1
+#define POS_TOP 2
+#define POS_UPPER 3
+#define POS_MIDDLE 4
+#define POS_LOWER 5
+#define POS_BOTTOM 6
+#define POS_ANY 7
+
/* values for text alignment */
#define ALIGN_LEFT (1 << 0)
#define ALIGN_RIGHT (1 << 1)
/* values for text alignment */
#define ALIGN_LEFT (1 << 0)
#define ALIGN_RIGHT (1 << 1)
@@
-792,6
+804,10
@@
struct GfxInfo
Bitmap *background_bitmap;
int background_bitmap_mask;
Bitmap *background_bitmap;
int background_bitmap_mask;
+#if USE_FINAL_SCREEN_BITMAP
+ Bitmap *final_screen_bitmap;
+#endif
+
boolean clipping_enabled;
int clip_x, clip_y;
int clip_width, clip_height;
boolean clipping_enabled;
int clip_x, clip_y;
int clip_width, clip_height;
@@
-1337,6
+1353,10
@@
void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
boolean DrawingOnBackground(int, int);
boolean DrawingAreaChanged();
void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
boolean DrawingOnBackground(int, int);
boolean DrawingAreaChanged();
void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
+void BlitTexture(Bitmap *, int, int, int, int, int, int);
+void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
+void BlitToScreen(Bitmap *, int, int, int, int, int, int);
+void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int);
void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
void DrawLines(Bitmap *, struct XY *, int, Pixel);
void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
void DrawLines(Bitmap *, struct XY *, int, Pixel);