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added saving high scores to score server
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 8ebd43dca41d15a869e75c98871f6ed1000c3636..8265773358ca9d1806dc39e69b3c78f39a9cf61e 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-105,6
+105,12
@@
#define STR_NETWORK_AUTO_DETECT "auto_detect_network_server"
#define STR_NETWORK_AUTO_DETECT_SETUP "(auto detect network server)"
#define STR_NETWORK_AUTO_DETECT "auto_detect_network_server"
#define STR_NETWORK_AUTO_DETECT_SETUP "(auto detect network server)"
+// values for API server settings
+#define API_SERVER_HOSTNAME "api.artsoft.org"
+#define API_SERVER_PORT 80
+#define API_SERVER_METHOD "POST"
+#define API_SERVER_URI_ADD "/api/scores/add"
+
// values for touch control
#define TOUCH_CONTROL_OFF "off"
#define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
// values for touch control
#define TOUCH_CONTROL_OFF "off"
#define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
@@
-1461,6
+1467,8
@@
struct SetupInfo
boolean ask_on_escape;
boolean ask_on_escape_editor;
boolean ask_on_game_over;
boolean ask_on_escape;
boolean ask_on_escape_editor;
boolean ask_on_game_over;
+ boolean ask_on_quit_game;
+ boolean ask_on_quit_program;
boolean quick_switch;
boolean input_on_focus;
boolean prefer_aga_graphics;
boolean quick_switch;
boolean input_on_focus;
boolean prefer_aga_graphics;
@@
-1563,6
+1571,7
@@
struct TreeInfo
boolean level_group; // directory contains more level series directories
boolean parent_link; // entry links back to parent directory
boolean level_group; // directory contains more level series directories
boolean parent_link; // entry links back to parent directory
+ boolean is_copy; // this entry is a copy of another entry in the tree
boolean in_user_dir; // user defined levels are stored in home directory
boolean user_defined; // levels in user directory and marked as "private"
boolean readonly; // readonly levels can not be changed with editor
boolean in_user_dir; // user defined levels are stored in home directory
boolean user_defined; // levels in user directory and marked as "private"
boolean readonly; // readonly levels can not be changed with editor
@@
-1981,4
+1990,7
@@
boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
boolean CheckJoystickOpened(int);
void ClearJoystickState(void);
boolean CheckJoystickOpened(int);
void ClearJoystickState(void);
+void InitEmscriptenFilesystem(void);
+void SyncEmscriptenFilesystem(void);
+
#endif // SYSTEM_H
#endif // SYSTEM_H