projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
added setup option for using "player is pushing" graphics in BD engine
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index fddb72add6cc7ed9c02417d3aa63157ca5524b1f..8122dfffb28066a65bd1d6e070e48c54b475fd6d 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-1516,10
+1516,12
@@
struct SetupInfo
boolean bd_skip_hatching;
boolean bd_scroll_delay;
int bd_smooth_movements; // not boolean -- can also be "AUTO"
boolean bd_skip_hatching;
boolean bd_scroll_delay;
int bd_smooth_movements; // not boolean -- can also be "AUTO"
+ int bd_pushing_graphics; // not boolean -- can also be "AUTO"
int bd_palette_c64;
int bd_palette_c64dtv;
int bd_palette_atari;
int bd_default_color_type;
int bd_palette_c64;
int bd_palette_c64dtv;
int bd_palette_atari;
int bd_default_color_type;
+ int bd_random_colors;
boolean sp_show_border_elements;
boolean small_game_graphics;
boolean show_load_save_buttons;
boolean sp_show_border_elements;
boolean small_game_graphics;
boolean show_load_save_buttons;