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added always redrawing global border when redrawing playfield area
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index a2226a78d8228e9b5229a43618122060eb734a7b..7f8d23416dafce3e8407ada7911844ae5787b2fc 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-958,6
+958,7
@@
struct TileCursorInfo
{
boolean enabled; /* tile cursor generally enabled or disabled */
boolean active; /* tile cursor activated (depending on game) */
{
boolean enabled; /* tile cursor generally enabled or disabled */
boolean active; /* tile cursor activated (depending on game) */
+ boolean moving; /* tile cursor moving to target position */
int xpos, ypos; /* tile cursor level playfield position */
int x, y; /* tile cursor current screen position */
int xpos, ypos; /* tile cursor level playfield position */
int x, y; /* tile cursor current screen position */
@@
-1450,6
+1451,7
@@
struct MouseActionInfo
{
int lx, ly;
int button;
{
int lx, ly;
int button;
+ int button_hint;
};
struct LevelStats
};
struct LevelStats