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changed drawing of global borders to more generic approach (again)
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index c48826373f810021bc18b9df6f663454a5035364..7e6bcc1f812150d0d2ea611f80951871f5be0b85 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-819,6
+819,8
@@
struct GfxInfo
Bitmap *fade_bitmap_target;
Bitmap *fade_bitmap_black;
Bitmap *fade_bitmap_target;
Bitmap *fade_bitmap_black;
+ Bitmap *masked_border_bitmap_ptr;
+
#if USE_FINAL_SCREEN_BITMAP
Bitmap *final_screen_bitmap;
#endif
#if USE_FINAL_SCREEN_BITMAP
Bitmap *final_screen_bitmap;
#endif