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cleanup of screen fading code
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 85ab383f89342e3c37d9297645e89c36362af49b..6eca6f9b5e105b88d3840dbdf5bbb149a7379b9a 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-786,8
+786,6
@@
struct GfxInfo
int draw_deactivation_mask;
int draw_background_mask;
int draw_deactivation_mask;
int draw_background_mask;
- boolean drawing_area_changed;
-
Bitmap *field_save_buffer;
Bitmap *background_bitmap;
Bitmap *field_save_buffer;
Bitmap *background_bitmap;
@@
-982,6
+980,7
@@
struct SetupInfo
int game_frame_delay;
boolean sp_show_border_elements;
boolean small_game_graphics;
int game_frame_delay;
boolean sp_show_border_elements;
boolean small_game_graphics;
+ boolean show_snapshot_buttons;
char *graphics_set;
char *sounds_set;
char *graphics_set;
char *sounds_set;
@@
-1313,6
+1312,7
@@
void SetDrawBackgroundMask(int);
void SetWindowBackgroundBitmap(Bitmap *);
void SetMainBackgroundBitmap(Bitmap *);
void SetDoorBackgroundBitmap(Bitmap *);
void SetWindowBackgroundBitmap(Bitmap *);
void SetMainBackgroundBitmap(Bitmap *);
void SetDoorBackgroundBitmap(Bitmap *);
+void SetRedrawMaskFromArea(int, int, int, int);
void LimitScreenUpdates(boolean);
void LimitScreenUpdates(boolean);