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added setup option to show invisible exit in BD engine
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index fddb72add6cc7ed9c02417d3aa63157ca5524b1f..6706f2014241f2b935cbbb5fedb6e74ffbda1d32 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-1515,11
+1515,16
@@
struct SetupInfo
boolean bd_skip_uncovering;
boolean bd_skip_hatching;
boolean bd_scroll_delay;
boolean bd_skip_uncovering;
boolean bd_skip_hatching;
boolean bd_scroll_delay;
+ boolean bd_show_invisible_outbox;
int bd_smooth_movements; // not boolean -- can also be "AUTO"
int bd_smooth_movements; // not boolean -- can also be "AUTO"
+ int bd_pushing_graphics; // not boolean -- can also be "AUTO"
+ int bd_up_down_graphics; // not boolean -- can also be "AUTO"
+ int bd_skip_falling_sounds; // not boolean -- can also be "AUTO"
int bd_palette_c64;
int bd_palette_c64dtv;
int bd_palette_atari;
int bd_default_color_type;
int bd_palette_c64;
int bd_palette_c64dtv;
int bd_palette_atari;
int bd_default_color_type;
+ int bd_random_colors;
boolean sp_show_border_elements;
boolean small_game_graphics;
boolean show_load_save_buttons;
boolean sp_show_border_elements;
boolean small_game_graphics;
boolean show_load_save_buttons;