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added drawing players with level preview when using network or team mode
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 839a52586fb5fba4268eb297cf50c99f44841e85..5e61476f721fa110f262056acdf03977d0eba3a5 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-1539,6
+1539,7
@@
struct TextPosInfo
int x, y;
int xoffset; /* special case for tape date and time */
int xoffset2; /* special case for tape date */
int x, y;
int xoffset; /* special case for tape date and time */
int xoffset2; /* special case for tape date */
+ int yoffset; /* special case for list of preview players */
int width, height;
int align, valign;
int size; /* also used for suffix ".digits" */
int width, height;
int align, valign;
int size; /* also used for suffix ".digits" */
@@
-1553,6
+1554,8
@@
struct TextPosInfo
int style; /* needed for panel time/health graphics */
int tile_size; /* special case for list of network players */
int style; /* needed for panel time/health graphics */
int tile_size; /* special case for list of network players */
+ int border_size; /* special case for list of preview players */
+ int vertical; /* special case for list of preview players */
};
struct MouseActionInfo
};
struct MouseActionInfo