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fixed (reactivated) global animations (toons) for SDL 1.2 target
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 98aa9c734422c31ac6b867feab2dc92539e49ccb..593b245010806f0224515685d3cfd9ba135845f9 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-709,7
+709,6
@@
struct ProgramInfo
struct OptionInfo
{
struct OptionInfo
{
- char *display_name;
char *server_host;
int server_port;
char *server_host;
int server_port;
@@
-731,11
+730,6
@@
struct OptionInfo
boolean debug;
};
boolean debug;
};
-struct ScreenModeInfo
-{
- int width, height;
-};
-
struct VideoSystemInfo
{
int default_depth;
struct VideoSystemInfo
{
int default_depth;
@@
-745,8
+739,6
@@
struct VideoSystemInfo
boolean fullscreen_available;
boolean fullscreen_enabled;
boolean fullscreen_initial;
boolean fullscreen_available;
boolean fullscreen_enabled;
boolean fullscreen_initial;
- struct ScreenModeInfo *fullscreen_modes;
- char *fullscreen_mode_current;
boolean window_scaling_available;
int window_scaling_percent;
boolean window_scaling_available;
int window_scaling_percent;
@@
-1012,7
+1004,6
@@
struct SetupInfo
boolean skip_levels;
boolean time_limit;
boolean fullscreen;
boolean skip_levels;
boolean time_limit;
boolean fullscreen;
- char *fullscreen_mode;
int window_scaling_percent;
char *window_scaling_quality;
boolean ask_on_escape;
int window_scaling_percent;
char *window_scaling_quality;
boolean ask_on_escape;