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fixed bug with cutting through laser emitter in special cases in MM engine
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 9b4dece1f0cfdf55fab59bf8975e9a9352486d02..524dbc586f755235b8eceb8ede0407d640dc4268 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-659,6
+659,7
@@
#define ELEMENTS_DIRECTORY "elements"
#define CREDITS_DIRECTORY "credits"
#define PROGRAM_INFO_DIRECTORY "program"
#define ELEMENTS_DIRECTORY "elements"
#define CREDITS_DIRECTORY "credits"
#define PROGRAM_INFO_DIRECTORY "program"
+#define LEVELSET_INFO_DIRECTORY "levelset"
#define CACHE_DIRECTORY "cache"
#define CONF_DIRECTORY "conf"
#define NETWORK_DIRECTORY "network"
#define CACHE_DIRECTORY "cache"
#define CONF_DIRECTORY "conf"
#define NETWORK_DIRECTORY "network"
@@
-1450,6
+1451,7
@@
struct SetupInternalInfo
boolean choose_from_top_leveldir;
boolean show_scaling_in_title;
boolean create_user_levelset;
boolean choose_from_top_leveldir;
boolean show_scaling_in_title;
boolean create_user_levelset;
+ boolean info_screens_from_main;
boolean menu_game;
boolean menu_engines;
boolean menu_game;
boolean menu_engines;
@@
-1463,6
+1465,12
@@
struct SetupInternalInfo
boolean menu_exit;
boolean menu_save_and_exit;
boolean menu_exit;
boolean menu_save_and_exit;
+ boolean menu_shortcuts_various;
+ boolean menu_shortcuts_focus;
+ boolean menu_shortcuts_tape;
+ boolean menu_shortcuts_sound;
+ boolean menu_shortcuts_snap;
+
boolean info_title;
boolean info_elements;
boolean info_music;
boolean info_title;
boolean info_elements;
boolean info_music;
@@
-1504,6
+1512,7
@@
struct SetupInfo
int engine_snapshot_memory;
boolean fade_screens;
boolean autorecord;
int engine_snapshot_memory;
boolean fade_screens;
boolean autorecord;
+ boolean autorecord_after_replay;
boolean auto_pause_on_start;
boolean show_titlescreen;
boolean quick_doors;
boolean auto_pause_on_start;
boolean show_titlescreen;
boolean quick_doors;
@@
-1651,6
+1660,7
@@
struct TreeInfo
boolean skip_levels; // levels can be skipped when set to "true"
boolean use_emc_tiles;// use (swapped) V5/V6 EMC tiles when set to "true"
boolean skip_levels; // levels can be skipped when set to "true"
boolean use_emc_tiles;// use (swapped) V5/V6 EMC tiles when set to "true"
+ boolean info_screens_from_main; // can invoke info screens from main menu
int color; // color to use on selection screen for this level
char *class_desc; // description of level series class
int color; // color to use on selection screen for this level
char *class_desc; // description of level series class