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added screen redraw function for native BD engine
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index e5938dee7772abfe95220ff60f10e3f37781b76e..4bc436eb9c8677cfb94e09e8d09f551b91bb8679 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-1241,11
+1241,12
@@
struct GfxInfo
char * (*get_token_from_font_function)(int);
int anim_random_frame;
char * (*get_token_from_font_function)(int);
int anim_random_frame;
+ int anim_first_level;
void (*draw_busy_anim_function)(boolean);
void (*draw_global_anim_function)(int, int);
void (*draw_global_border_function)(int);
void (*draw_busy_anim_function)(boolean);
void (*draw_global_anim_function)(int, int);
void (*draw_global_border_function)(int);
- void (*draw_tile_cursor_function)(int);
+ void (*draw_tile_cursor_function)(int
, int
);
void (*draw_envelope_request_function)(int);
int cursor_mode;
void (*draw_envelope_request_function)(int);
int cursor_mode;
@@
-1336,6
+1337,7
@@
struct SetupInputInfo
struct SetupEditorInfo
{
boolean el_boulderdash;
struct SetupEditorInfo
{
boolean el_boulderdash;
+ boolean el_boulderdash_native;
boolean el_emerald_mine;
boolean el_emerald_mine_club;
boolean el_more;
boolean el_emerald_mine;
boolean el_emerald_mine_club;
boolean el_more;
@@
-1380,6
+1382,7
@@
struct SetupLevelSetupInfo
struct SetupEditorCascadeInfo
{
boolean el_bd;
struct SetupEditorCascadeInfo
{
boolean el_bd;
+ boolean el_bd_native;
boolean el_em;
boolean el_emc;
boolean el_rnd;
boolean el_em;
boolean el_emc;
boolean el_rnd;
@@
-1517,6
+1520,7
@@
struct SetupInfo
boolean sound_music;
boolean sound_simple;
boolean toons;
boolean sound_music;
boolean sound_simple;
boolean toons;
+ boolean global_animations;
boolean scroll_delay;
boolean forced_scroll_delay;
int scroll_delay_value;
boolean scroll_delay;
boolean forced_scroll_delay;
int scroll_delay_value;
@@
-1553,6
+1557,8
@@
struct SetupInfo
boolean prefer_extra_panel_items;
boolean game_speed_extended;
int game_frame_delay;
boolean prefer_extra_panel_items;
boolean game_speed_extended;
int game_frame_delay;
+ boolean bd_skip_uncovering;
+ boolean bd_skip_hatching;
boolean sp_show_border_elements;
boolean small_game_graphics;
boolean show_load_save_buttons;
boolean sp_show_border_elements;
boolean small_game_graphics;
boolean show_load_save_buttons;
@@
-1980,7
+1986,7
@@
void InitGfxClipRegion(boolean, int, int, int, int);
void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(boolean));
void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(boolean));
void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
-void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int));
+void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int
, int
));
void InitGfxDrawEnvelopeRequestFunction(void (*draw_envelope_request_function)(int));
void InitGfxCustomArtworkInfo(void);
void InitGfxOtherSettings(void);
void InitGfxDrawEnvelopeRequestFunction(void (*draw_envelope_request_function)(int));
void InitGfxCustomArtworkInfo(void);
void InitGfxOtherSettings(void);
@@
-2009,6
+2015,7
@@
void InitVideoDefaults(void);
void InitVideoDisplay(void);
void CloseVideoDisplay(void);
void InitVideoBuffer(int, int, int, boolean);
void InitVideoDisplay(void);
void CloseVideoDisplay(void);
void InitVideoBuffer(int, int, int, boolean);
+void ResetBitmapAlpha(Bitmap *);
Bitmap *CreateBitmapStruct(void);
Bitmap *CreateBitmap(int, int, int);
void ReCreateBitmap(Bitmap **, int, int);
Bitmap *CreateBitmapStruct(void);
Bitmap *CreateBitmap(int, int, int);
void ReCreateBitmap(Bitmap **, int, int);