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rnd-20020428-3-src
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 4d8940d135125a919641ff08b5e94ddc70b31499..46d304bb1aecd57d33b237c7a661a05434cd2662 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-236,9
+236,6
@@
struct AudioSystemInfo
boolean sound_enabled;
boolean sound_deactivated; /* for temporarily disabling sound */
boolean sound_enabled;
boolean sound_deactivated; /* for temporarily disabling sound */
- void (*func_reload_sounds)(void);
- void (*func_reload_music)(void);
-
int soundserver_pipe[2];
int soundserver_pid;
char *device_name;
int soundserver_pipe[2];
int soundserver_pid;
char *device_name;
@@
-480,8
+477,10
@@
void ReloadCustomImage(Bitmap *, char *);
inline void OpenAudio(void);
inline void CloseAudio(void);
inline void SetAudioMode(boolean);
inline void OpenAudio(void);
inline void CloseAudio(void);
inline void SetAudioMode(boolean);
+#if 0
inline void SetAudioReloadFunctions(void (*func_reload_sounds)(void),
void (*func_reload_music)(void));
inline void SetAudioReloadFunctions(void (*func_reload_sounds)(void),
void (*func_reload_music)(void));
+#endif
inline void InitEventFilter(EventFilter);
inline boolean PendingEvent(void);
inline void InitEventFilter(EventFilter);
inline boolean PendingEvent(void);