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added step delay option to custom element movement configuration
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 0a6c35e16755dfc94706fcec31b618d49d67e842..46124b82e231c27c48679ac19a9db3bbbd16ac3a 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-581,6
+581,9
@@
JOY_BUTTON_2 : \
JOY_NO_ACTION)
JOY_BUTTON_2 : \
JOY_NO_ACTION)
+// maximum number of level sets in the level set history
+#define MAX_LEVELDIR_HISTORY 12
+
// default name for empty highscore entry
#define EMPTY_PLAYER_NAME "no name"
// default name for empty highscore entry
#define EMPTY_PLAYER_NAME "no name"
@@
-1294,6
+1297,11
@@
struct SetupAutoSetupInfo
int editor_zoom_tilesize;
};
int editor_zoom_tilesize;
};
+struct SetupLevelSetupInfo
+{
+ char *last_level_series[MAX_LEVELDIR_HISTORY + 1];
+};
+
struct SetupEditorCascadeInfo
{
boolean el_bd;
struct SetupEditorCascadeInfo
{
boolean el_bd;
@@
-1427,6
+1435,7
@@
struct SetupInfo
boolean skip_levels;
boolean increment_levels;
boolean auto_play_next_level;
boolean skip_levels;
boolean increment_levels;
boolean auto_play_next_level;
+ boolean count_score_after_game;
boolean show_scores_after_game;
boolean time_limit;
boolean fullscreen;
boolean show_scores_after_game;
boolean time_limit;
boolean fullscreen;
@@
-1464,6
+1473,8
@@
struct SetupInfo
char *network_server_hostname;
struct SetupAutoSetupInfo auto_setup;
char *network_server_hostname;
struct SetupAutoSetupInfo auto_setup;
+ struct SetupLevelSetupInfo level_setup;
+
struct SetupEditorInfo editor;
struct SetupEditorCascadeInfo editor_cascade;
struct SetupShortcutInfo shortcut;
struct SetupEditorInfo editor;
struct SetupEditorCascadeInfo editor_cascade;
struct SetupShortcutInfo shortcut;