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added 'position: last' for global animations to continue from last position
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 406a6f364672ec6d241d0259328999d78eccd0a6..40a1a5d18ad4375bf397d596a4450078b4f08323 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-342,6
+342,7
@@
#define ANIM_EVENT_CLICK_PART_7 (1 << 14)
#define ANIM_EVENT_CLICK_PART_8 (1 << 15)
#define ANIM_EVENT_CLICK_SELF (1 << 16)
#define ANIM_EVENT_CLICK_PART_7 (1 << 14)
#define ANIM_EVENT_CLICK_PART_8 (1 << 15)
#define ANIM_EVENT_CLICK_SELF (1 << 16)
+#define ANIM_EVENT_CLICK_ANY (1 << 17)
#define ANIM_EVENT_CLICK_ANIM_ALL (ANIM_EVENT_CLICK_ANIM_1 | \
ANIM_EVENT_CLICK_ANIM_2 | \
#define ANIM_EVENT_CLICK_ANIM_ALL (ANIM_EVENT_CLICK_ANIM_1 | \
ANIM_EVENT_CLICK_ANIM_2 | \
@@
-396,6
+397,7
@@
#define POS_LOWER 5
#define POS_BOTTOM 6
#define POS_ANY 7
#define POS_LOWER 5
#define POS_BOTTOM 6
#define POS_ANY 7
+#define POS_LAST 8
/* values for text alignment */
#define ALIGN_LEFT (1 << 0)
/* values for text alignment */
#define ALIGN_LEFT (1 << 0)