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added boundary checks for sound/music ID for some sound and music functions
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 630dce8573face1ad389ca539d2aa4d72fedb1f6..3cf8bea6231c944b36ec44102233a4928560f403 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-1090,6
+1090,7
@@
struct SetupInternalInfo
int default_window_height;
boolean choose_from_top_leveldir;
int default_window_height;
boolean choose_from_top_leveldir;
+ boolean show_scaling_in_title;
};
struct SetupDebugInfo
};
struct SetupDebugInfo
@@
-1543,8
+1544,9
@@
void CloseAudio(void);
void SetAudioMode(boolean);
boolean PendingEvent(void);
void SetAudioMode(boolean);
boolean PendingEvent(void);
-void
Nex
tEvent(Event *event);
+void
Wai
tEvent(Event *event);
void PeekEvent(Event *event);
void PeekEvent(Event *event);
+void CheckQuitEvent(void);
Key GetEventKey(KeyEvent *, boolean);
KeyMod HandleKeyModState(Key, int);
KeyMod GetKeyModState();
Key GetEventKey(KeyEvent *, boolean);
KeyMod HandleKeyModState(Key, int);
KeyMod GetKeyModState();