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added mapping for native game elements for Boulder Dash game engine
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index b41948012af532ee4155c464b7138f6b146f5f7a..3cee3696a8a3502f8cd5f944b8aac43a19d59e55 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-1241,6
+1241,7
@@
struct GfxInfo
char * (*get_token_from_font_function)(int);
int anim_random_frame;
char * (*get_token_from_font_function)(int);
int anim_random_frame;
+ int anim_first_level;
void (*draw_busy_anim_function)(boolean);
void (*draw_global_anim_function)(int, int);
void (*draw_busy_anim_function)(boolean);
void (*draw_global_anim_function)(int, int);
@@
-1336,6
+1337,7
@@
struct SetupInputInfo
struct SetupEditorInfo
{
boolean el_boulderdash;
struct SetupEditorInfo
{
boolean el_boulderdash;
+ boolean el_boulderdash_native;
boolean el_emerald_mine;
boolean el_emerald_mine_club;
boolean el_more;
boolean el_emerald_mine;
boolean el_emerald_mine_club;
boolean el_more;
@@
-1380,6
+1382,7
@@
struct SetupLevelSetupInfo
struct SetupEditorCascadeInfo
{
boolean el_bd;
struct SetupEditorCascadeInfo
{
boolean el_bd;
+ boolean el_bd_native;
boolean el_em;
boolean el_emc;
boolean el_rnd;
boolean el_em;
boolean el_emc;
boolean el_rnd;
@@
-1517,6
+1520,7
@@
struct SetupInfo
boolean sound_music;
boolean sound_simple;
boolean toons;
boolean sound_music;
boolean sound_simple;
boolean toons;
+ boolean global_animations;
boolean scroll_delay;
boolean forced_scroll_delay;
int scroll_delay_value;
boolean scroll_delay;
boolean forced_scroll_delay;
int scroll_delay_value;
@@
-2009,6
+2013,7
@@
void InitVideoDefaults(void);
void InitVideoDisplay(void);
void CloseVideoDisplay(void);
void InitVideoBuffer(int, int, int, boolean);
void InitVideoDisplay(void);
void CloseVideoDisplay(void);
void InitVideoBuffer(int, int, int, boolean);
+void ResetBitmapAlpha(Bitmap *);
Bitmap *CreateBitmapStruct(void);
Bitmap *CreateBitmap(int, int, int);
void ReCreateBitmap(Bitmap **, int, int);
Bitmap *CreateBitmapStruct(void);
Bitmap *CreateBitmap(int, int, int);
void ReCreateBitmap(Bitmap **, int, int);